/* (C) 2003 XDA Developers * Author: Willem Jan Hengeveld * Web: http://www.xda-developers.com/ * * $Header$ */ // bandswitch.h : main header file for the BANDSWITCH application // #if !defined(AFX_BANDSWITCH_H__470E6CBD_1DCB_44E7_9546_E1ED6CEF0A9A__INCLUDED_) #define AFX_BANDSWITCH_H__470E6CBD_1DCB_44E7_9546_E1ED6CEF0A9A__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CBandswitchApp: // See bandswitch.cpp for the implementation of this class // class CBandswitchApp : public CWinApp { public: CBandswitchApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CBandswitchApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CBandswitchApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_BANDSWITCH_H__470E6CBD_1DCB_44E7_9546_E1ED6CEF0A9A__INCLUDED_)